Sharayan Empire: The Fall of the Empire.

_First off this is not a typical campaign. I am using the pathfinder system because its the closest thing to D&D 3.5 but with plenty of variety and a system that lends itself to realistic style of combat and charachter customization.

From NPCs to the details of cities, towns and steppe life to the outlook of folks from different provinces. I intend on filling your play with intrigue, creative combat, investigations and complex plotlines.

For me it has always been about seeing how you, the player, interact with the world, PCs and NPCs around you. Sharayan campaign is an unscaled world where you can run into a 20lvl goblin and lose or litch, who’s not bent on world destruction. There are no alignments to force your hand in how your character behaves. Everyone can do good and bad things but I expect you to stick to the intent and development of your character. You can best anyone with enough forethought and planning regardless of your level or INT attribute bonus or magic weapons. I prefer players 21 years of age and over. I intend on playing once a month game day set by availability of players and intend on playing for at least 6 consecutive hours.

I use as many sections/tabs of the portal as I can. Not all of them are accessible and the use of forums requires payment. SO here is what I have added thus far: the Wiki tab gives you background information about the area where you will be starting, Gorh. The Items tab lays the foundations to basic concepts such as the use of money, views on slavery, guilds, magic use, religion, races, player alignments and character creation and heraldry. The comments tab is the FAQ area. Here, in the main/home section there will be an overview of the last 7,000 years. As it is impossible for me to remember, create or write every detail of 7,000 years but I will add relevant material as it is asked and/or encountered.

I have a good looking map of the empire. Check it out and use it when creating your background. Outside of Sharaya City there are only two classifications for locations; city or large town. However, Gorh, Xanfth and other capitals are much larger in size than Koln or Lumas or Kaunas. These look the same on the map but are very different. City of Gorh population is 1.3 million, and Xafth is 2.5 million where as Koln is 250,000 and Lumas is around 200,000. a town on the map can have a population of up to 100,000 if its a large town and if it is not walled, and most of them are not or only have a centralized defense system. The population is typically sprawled. There are many small villages not on the map but usually near roads, water, forests or other producing areas. As a player if you start from the ones with no names just make up the town name and submit. If its marked on the map you will have the honor of naming it. Enjoy.

Sharaya is an empire broken apart by invasions, diseases and debauchery.

It was initially founded roughly 7,000 years ago by high elves landing on the northern tip of the Strait of Dost and creating tithes with the forest elves that already lived there. The founding of the city of Sharaya, so named after her first Queen and wife to the elven gods, was a creation of spirit and enlightenment. The founders were able to defeat their many foes, over and over, creating a government unparalleled in this world. They improved the arts, engineering and collaborated on magic.

Sharaya had many assailants. All wanted the wealth and knowledge hidden behind the elven walls and towers. None were as deadly as the endless seas of flesh that first pored out of the North, then later out of the east, and later still from the south by water.

The result; a dwindling population of elves and the need for compromise. As the Sharayan Lords expanded in order to secure their environment they became less and less fully Elven. Many mingled their blood with those of humans. Some emperors even had the audacity to create half-elven/half-orcish monstrosities. In one case, such a creature even managed to inherit the throne.

After 3,000 years a “small” contingent of the nobility, looking to preserve their heritage, wealth and strength founded the Duchy of Wraith. They were determined to keep the mongrel and rabble out. To this day they remain a mystery. It is rumored that they mix their blood with those of the dark elves, digging their way through the mountains against which their city is pressed. Wraith remains a staunch ally to Sharaya and is a source for rare gems, metals and precious minerals that populate the empire.

In the south, after 4,000 years a across the strait, the humans, under the guidance of elven lords, raised a mighty city. Aided by their elven overlords, this city flourished and grew. As with the all things, wealth attracted raiders. At first walls came up but when that was not enough a small hold was established to guard the causeway between the mountain and the ocean. This later flourished as well, fell, was rebuilt, fell and was rebuilt again until another area flourished under the empire control: Kraldirgst Castle and the Principality of Kral.

This is the least elven area in the empire. Boasting the most amount of versatility in races. Many an Orri slave run here when seeking freedom.

In the east the human pilgrims discovered lush lands and Elven Hosts waged battle on the oncoming hordes. Creatures that looked human but had the powers of the heavens or infernal fiends Again the empire established provinces and built borders to buffer entry to Sharaya city and the Duchy of Wraith.

North of the Sharayan City more invaders pored out. When the descendants of Shar could not stop their onslaught they engaged in negotiations and bribary to sue for peace until more walls were built and the Flagon was established.

700 years before the present a General of the Fitshath, a kingdom past the Drozain Mountains crossed the frosty alps and with the aid frost giants and nearly brought the Empire to its knees. That was the last time ALL the citizens of the Empire united under one cause.

I had almost forgot about the navy.

While the naval fleet of the Sharaya was well trained the empire rarely has need of a vast combat navy. Most of the combat capable ships on the Maraxian Sea are pirates. The Sharayan Royal Navy consists of nearly 600 ships but few of those are able to pursue in open waters. Most ships are bound to shore lines and are powered by rowers, or small sails, Viking Style.

Majority of these are in the Kotic Ocean. Since many ships are conscripted, approximately 150 of 200 ships belong to Temple Port and or Gorhish Navy. While there are a lot of conscripted ships Temple Port and Gorh are barely on speaking terms. In the past the Empire had used the animosity to maintain control.


Plagues have come, the mortals blame the petty gods. Both disease and the petty gods, slew more than just a single king and an emperor. Now in the weakened state many citizens seek knowledge, wealth, power and freedoms in a new world where an ancient Empire is teetering between survival or its final death throws.


Pathfinder: The Fall of the Empire

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